Camp Roosevelt Merit Badge Bundle

“Were Doing Merit Badge Better At Roosevelt”

At Camp Roosevelt we have changed the way you take merit badges classes. We understand that bouncing from one class to another is time consuming, tiring, and just too much like school. At Roosevelt we have combined similar merit badges into fun and engaging “bundles” that allow you to earn and learn more than ever before!  Pick from 18 Roosevelt Bundles to build your schedule. Our program includes 49 different merit badges spread out among the bundles offered. 

 

Bundle Key

(A) - Bundles take place Monday, All Day/ Tuesday All Day/ Wednesday Morning 

(B) - Bundles take place Wednesday Afternoon/ Thursday All Day/ Friday All Day

(C) - Bundles take place all day throughout the week

 

Biologist (A) (B)

Roosevelt Biologist combines Environmental Science with two merit badges that allow Scouts to learn and study some of the unique animals in our lake side habitat.  Our goal is to get them out from behind a picnic table and into nature. It is easy to find plenty of reptiles, amphibians and mammals along the lake.  Our Nature building typically has some seasonal guests on display.

Merit Badges: Environmental Science, Mammal Study, Reptile and Amphibian Study

 

Botanist (A)

The Botanist program is meant for Scouts that really want to be outdoors and learn about plants.  Scouts will see how we can professionally manage our land, lakes, and forests. In this merit badge Scouts will visit a managed forest and learn how a forester takes care of the environment while also viewing timber as a product.

Merit Badges: Plant Science, Forestry, Bird Study 

 

Explorer (B)

Roosevelt Explorer is an ecology themed program that happens in the unique Little Fits Pond habitat.  Instead of learning these merit badges on a picnic table we will have them up and exploring our unique lakeside environment.  The program blends together multiple ecology merit badges taking advantage of overlaps in topics to cover all the material.  Our trips around Little Fits Pond will allow for some interesting habitat study with a focus on making the outdoors our laboratory.

Merit Badges: Environmental Science, Nature, Insect Study

 

Artisan (A)

Roosevelt Artisan is a hands-on handicraft bundle. In this bundle you will explore the world of art, leatherwork, and sculpture. Scouts will use different materials and use various techniques to create art. They will also learn the principles of design and how to put those principles to work. Each Scout will have projects to take home with these merit badges.

Merit Badges: Sculpture, Art, Leatherwork

 

Craftsman (B)

Roosevelt Craftsman is a hands-on in the mud handicraft bundle. Craftsmen are all about exploring different techniques to create beautiful functional pieces of art. Learn the ins and outs of the many types of fabric we use daily. Use that knowledge to weave baskets and a campstool that you can really use. Get into the mud and learn how to make pots and other useful and decorative items. In this bundle you will be working on the Textile, Basketry, and Pottery merit badges. You will have pieces you made to take home with you.

Merit Badges: Pottery, Basketry, Textiles

 

Frontiersman (C)

A themed program that intertwines handicraft with Native American heritage and includes classic shooting sports merit badges.    

Merit Badges:  Indian Lore, Archery, Leatherwork, Wood Carving

 

Angler (C)

This program is designed for Scouts who really want to expand their fishing skills.  The Scouts will clean and cook some of the fish they catch. When the Scouts return from fishing they will work on requirements for Fish & Wildlife Management.  This merit badge includes the use of fly fishing techniques to catch a fish. Scouts that successfully complete this program will earn the rare Complete Angler badge issued by the BSA’s National Fishing Task Force. 

Merit Badges: Fishing, Fly-Fishing, Fish & Wildlife Management. Scouts that successfully complete this program will earn the rare Complete Angler badge issued by the BSA’s National Fishing Task Force. 

 

Outdoorsman (C)

The Outdoorsman program is built around core Scoutcraft skill merit badges.   Scouts will complete requirements in a blended schedule where they will work in small groups on various skills.  In the outdoors they will learn how to prevent and treat common first aid situations.  The Leave No Trace philosophy will be demonstrated in a way that can carry over to future troop activities.  Scouts will learn the basics of types of tents, cooking stoves and camp sanitation. Cooking will be a deep dive into healthy habits including nutritional guidelines based on the MyPlate food guide. Exploration merit badge will allow the Scouts to put their skills into practice.  Thursday night the Scouts will head out on an expedition overnighter.  While there they will cook some meals to fulfill additional requirements.

Merit Badges: Cooking, Camping, Backpacking, Exploration, Wilderness Survival

 

Navigator (C)

This bundle combines technology both old school and new.  Scouts will learn all about how to use a compass, topographical maps and how to navigate an orienteering course.  With geocaching they take those skills into the 21st century learning about GPS and the challenge of finding hidden caches.  Putting their skills to use they will run some younger Scouts through a geocaching course.  Many requirements for hiking will be completed although of course not the actual hikes.

Merit Badges: Orienteering, Geocaching, Hiking

 

Marksman (C)

Scouts in the Marksman program will spend their days hitting targets.  Scouts will learn all the safety rules and how to successfully use a rifle and bow.  The culminating event will be a Top-shot Tournament to determine the camp champion.

Merit Badges: Rifle, Archery

 

Director (A) (B)

Action! These Scouts are going to be all over camp capturing footage to create short films about life at Roosevelt.  But before they do all that they will learn the essential elements of photography.  From figuring out what exposure means to mastering how to edit pictures they will get schooled in how to shoot photos like a pro.  For Animation the Scouts will learn about the world of Pixar and how that magic comes to film. Scouts taking Roosevelt Director are asked to bring their own cameras or cell phones to complete the work.

Merit Badges: Movie Making, Photography, Animation 

 

S.T.E.M. (C)

The S.T.E.M. program allows Scouts with an interest in science and technology to tackle some of those merit badges while at camp.  Scouts will use Lego Robotics and tablets digital parts of the program. In Programming the Scouts will learn about the different programming languages.  They will also get to put their knowledge into action by modifying programs and code. Digital Technology offers the Scouts an opportunity to combine all their knowledge of apps and word processing, digital pictures and spreadsheets to create some unique products. The finale of this program is a robot wars style competition.

Merit Badges: Robotics, Programming, Digital Technology

 

Lifesaver (A) (B)

This program is for Scouts ready to take on the challenge of being a lifesaver.  Scouts will learn the fundamentals of BSA safe swim defense.  They will also be trained in water rescue techniques and be required to demonstrate the ability to reach and throw. The culminating event in this bundle will be a lifesaving relay that will test all their knowledge and skills.   

Merit Badges: Swimming, First Aid Lifesaving

 

Voyager (C)

The Voyager program is designed for Scouts that would like to spend the week mastering their paddling skills and earn merit badges. These Scouts will have the opportunity to earn two complimentary aquatics badges in Kayaking  and Canoeing. The final merit badge is Small Boat Saling that is incorporated into this bundle.  

Merit Badges: Small Boat Sailing, Weather, Canoeing, Kayaking

 

The Ropes I (A)

This program incorporates C.O.P.E (Challenging Outdoor Personal Experience) with the Signs, Signals, and Codes merit badge.  C.O.P.E. is a series of interrelated events that challenge individuals and groups. Events are arranged in four categories. These include open areas for games and trust events, as well as a series of "low" and "high" elements. This is a great program for campers looking to try a new challenge at camp and push themselves to new heights.

Merit Badges: C.O.P.E, Signs, Signals, and Codes

 

Trailblazer (C)

Trailblazer is a special program for new Scouts—those coming to a Boy Scout resident camp for the first time and working on their Tenderfoot through Second Class rank requirements. The program is designed as a hands-on experience for the Scouts so that they can master outdoor skills. The Trailblazer program is fun, with lots of exciting activities with hands on training and the opportunity to advance in rank.

Focus: requirements for Scout, Tenderfoot, 2nd class & First Aid Merit Badge

 

Specialty Weeks:

 

Be a part of the F.E.W! Future Eagles Week (C)

(Offered Week 1 Only): 

This specialized program is designed for the older Scouts, who have been to camp before, and are putting together their personal plan to reach Eagle. Scouts will have the opportunity to meet members of the National Eagle Scout Association (NESA) board, gain a thorough understanding of the Eagle Project process, prepare for an Eagle board of review, and speak to fellow Eagle Scouts about their professional careers. The schedule will include dedicated advancement time to focus on completing Eagle-required merit badge partials and starting new ones. However, the primary focus will be Scout Spirit; how to bring enthusiasm, energy and service-leadership into their home units and their communities. This weeklong program will be fun, engaging, and inspire these Scouts to find a deeper meaning behind their journey to Eagle and find a deeper understanding of life after high school.

Merit Badges: Scouting Heritage 

 

Aerospace (C)

(Offered Week 3 Only):

The S.T.E.M. based program includes three merit badges that will encourage Scouts to take flight. Through a focus on Aviation, they will learn about the science of how airplanes work, build a model glider and discover how to pursue a career in this field.  Scouts will learn about the stars and participate in star gazing and human and robotic exploration of the star system.  Scouts will also build and launch their own rocket.

Merit Badges: Aviation, Astronomy, Space Exploration